Unreal Engine Blueprint Tutorial: Flexible Rotation Door

Sep 03, 2025

Watch this tutorial to learn how to create modular, interactive rotating doors in Unreal Engine using Blueprints!

Most door tutorials are either limited to fixed sizes or require replacing every mesh with a blueprint actor. In this video, you’ll see a smarter, modular approach: a single reusable blueprint that works with any door size and doesn’t require mesh replacement.

What You’ll Learn

  • Build a modular rotating door blueprint that works on any door mesh.

  • Use sphere collision triggers to detect player proximity and control door opening/closing.

  • Animate doors smoothly with a timeline and customizable rotation curve.

  • Adjust variables like open angle, animation speed, and collision radius directly in the editor.

  • Handle different pivot points and parent/child setups without rotation glitches.

  • Prevent snapping issues by storing initial rotation and using world rotation.

  • Add a delay before closing so doors don’t slam shut as soon as you walk away.

  • Replace or reuse the blueprint across multiple doors quickly for large projects.

This method saves time, avoids common pitfalls, and gives you full control over how doors behave in your scenes. Plus, it’s a great way to practice real-world Blueprint techniques in Unreal Engine.

👉 Part 2 is Out 

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