
In this tutorial, you’ll learn how to add texture rotation controls to your materials in Unreal Engine by editing the parent material. Default materials only let you tile or offset textures
What You’ll Learn
In this step-by-step tutorial, you’ll discover how to:
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Use the Custom Rotator node to rotate textures inside the material editor
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Add a scalar parameter to control rotation angles in material instances
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Convert input from 0–1 values into degrees (0–360°) for easier control
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Extend your master materials so every instance inherits rotation functionality