
Watch this tutorial to learn how to create a flexible sliding door system in Unreal Engine with Blueprints!
Forget about remaking or replacing door meshes - this reusable blueprint adapts to any door size, pivot, or direction. With simple setup and powerful customization, you’ll be able to add smooth, interactive sliding doors to any project.
What You’ll Learn
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Build a modular sliding door blueprint that works on any mesh without replacements.
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Use sphere collision triggers to detect player proximity and activate animations.
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Animate sliding motion with timelines for smooth open/close transitions.
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Adjust key variables in the editor: sliding distance, direction, and speed.
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Handle both parented and standalone doors by storing the initial world location.
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Make doors slide correctly regardless of rotation using forward or right vectors.
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Add a closing delay for more natural interactions.
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Reuse this blueprint for any sliding door setup across your projects.
This approach saves time, prevents common setup errors, and gives you complete flexibility in how doors behave. It’s also an excellent exercise for mastering animation.
👉 Don’t miss Part 2 No sign-up needed - just click and keep learning:
Build Double Sliding Doors:
https://www.vrdivisionacademy.com/unreal-engine-door-tutorial