
In just five minutes, you’ll see how to create your first simple UI widget inside Unreal Engine and learn the basics of UMG.
What You’ll Learn
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Creating and naming a new widget blueprint
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Adding text, buttons, and panels using the UMG editor
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Grouping elements on a canvas for better control
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Linking your screen to the game viewport with simple blueprints
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Tweaking fonts, colors, and placement to match your project’s style
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Testing your design live inside the game
This lesson is a solid first step for anyone who wants to make Unreal projects more engaging with custom menus and interactive elements.
And it doesn’t stop here - upcoming tutorials will dive into clickable buttons and more advanced features.
Stay Tuned!