Turn Architectural Projects into Client-Winning Interactive Experiences. ✨
Impress clients, save time with reusable systems, and stand out with real-time design presentations.

Win More Clients
Create stunning walkthroughs that leave clients speechless and secure projects faster.

Save Time with Reusable Systems
Build interactive tools once and use them across all your projects.

Stand Out in Your Field
Master UE5’s cutting-edge tools to deliver presentations competitors can’t match.

No Coding Needed
Learn visual scripting to create client-ready designs without writing a single line of code.
Who’s This For?
✅ Architects who are tired of static renders
✅ Archviz Artists ready to go real-time
✅ Game Devs building architectural walkthroughs
âś…Â Students who want to boost their portfolio with UE5 skills
đź”§Systems you will learn how to build
Level up with a library of core systems you’ll build step-by-step, with full source files to reuse in every future project

First-Person Mode
Control your character directly from eye-level for immersive, human-like exploration.

Third Person CharacterÂ
Walk through your projects with a visible character (Metahuman compatible).

Drone Mode
Fly around your project freely to inspect spaces from above.

Top-Down View
View the project from a bird’s-eye perspective.

Cinematic View (Sequence Mode)
Create and play cinematic camera sequences with UI integration and immersive presentation options.

Lighting (Rendering) Modes
Toggle between Detailed Lighting, Lit, and other view modes to highlight how materials and lights interact in the scene.

Teleportation System
Develop an interactive teleportation feature to easily navigate between floors or rooms in the project.

Material Customization System
Set up a system that allows users to select and apply materials dynamically to objects in the project.

Furniture Customization System
Replace entire furniture models, Swap static meshes and apply materials using a dynamic panel.

AEC Scalable Material System
Create a scalable system for material selection based on data tables.

Furniture Tagging & Visibility
Use actor tags to hide/unhide furniture with a click of a button.

Points of Interest System
Create interactable POIs for interiors and exteriors that teleport players or display detailed information when clicked.

POI Filter System
Create a slick and functional UI taskbar that allows users to filter POIs by attributes like rooms, budget, and orientation.

Section Clipping System
Create a clipping plane that allows users to visually cut through geometry for improved spatial understanding.

Screenshots System
Take high-resolution screenshots from any camera perspective, useful for marketing.

Time-of-Day Control
Drag a slider to dynamically update sun position to simulate different times of day.

Modular Gallery
Display photos, renders in a sleek, full-screen gallery mode where users can browse visual media of a specific space.

Advanced Mini Maps
Switch between floor plans automatically based on player height ,perfect for multistory projects.

Compass System
Give users spatial awareness with a live compass (designed in Figma, implemented in UE5).
đź§ Features Under Development (Free Updates Included)

DSLR Mode
Unlock camera depth, aperture, and focus controls to create stunning visuals inside your experience.

Lights Manager System
Centralize the control of all scene lights with presets, grouping, toggles, and per-room logic.

Color Picker Tool
Let clients explore design options with a real-time color selection tool.
Help Shape the Future of This Toolkit
When you join, you’re not just taking a course, you’re becoming part of a development journey.
I’m actively building these tools alongside students. If there’s a feature you need, or a use case you want supported, you can request it directly.
I’ll teach it. Document it. And build it into the ecosystem.
This is education + tool development, driven by your real-world needs.
Join now, start building today, and create presentations that clients actually remember.
Curriculum (+45Â Hours of Lessons)
Section 1 - The Foundation and Blueprint Basics
Section 2 - Creating Pawns (View Modes)
Section 3 - Basic Blueprint Systems
Section 4 - UMG Basics
Section 5 - Gallery
Section 6 - Building our UI
Section 7 - Moveable Panel (Advanced)
Section 8 - Change Time of Day
Section 9 - Interactive Cinematic Mode
Section 10 - Task Bar interaction
Section 11 - User Experience Improvements
Section 12 - Intro Dynamic Material System
Section 13 - Mesh Swap System
Section 14 - Scalable AEC Materials System
Section 15 - Units POI System
Section 16 - POI Filter System
Section 17 - Section Clipping Effect
Section 18 - Systems Polish
Section 19 - POI System for Surrounding Areas
Section 20 - POI Management
Section 21 - Compass
Section 22 - The Minimap System

Meet Your Instructor
Yahiya Jasem |Â Founder, VR Division | Unreal Engine Expert
Why learn from me? Because I’ve spent 10+ years building real-time tools used by architects worldwide. Now I’m giving you the shortcuts I wish I had when I started.


Frequently Asked Questions
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Have Questions?
If you have any questions or need assistance, We're here to help!