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Turn Architectural Projects into Client-Winning Interactive Experiences. ✨

 

Impress clients, save time with reusable systems, and stand out with real-time design presentations.

Win More Clients

Create stunning walkthroughs that leave clients speechless and secure projects faster.

Save Time with Reusable Systems

Build interactive tools once and use them across all your projects.

Stand Out in Your Field

Master UE5’s cutting-edge tools to deliver presentations competitors can’t match.

No Coding Needed

Learn visual scripting to create client-ready designs without writing a single line of code.

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Who’s This For?

✅ Architects who are tired of static renders

✅ Archviz Artists ready to go real-time

✅ Game Devs building architectural walkthroughs

✅ Students who want to boost their portfolio with UE5 skills

What our members are saying!

đź”§Systems you will learn how to build

Level up with a library of core systems you’ll build step-by-step, with full source files to reuse in every future project

First-Person Mode

Control your character directly from eye-level for immersive, human-like exploration.

Third Person Character 

Walk through your projects with a visible character (Metahuman compatible).

Drone Mode

Fly around your project freely to inspect spaces from above.

Top-Down View

View the project from a bird’s-eye perspective.

Cinematic View (Sequence Mode)

Create and play cinematic camera sequences with UI integration and immersive presentation options.

Lighting (Rendering) Modes

Toggle between Detailed Lighting, Lit, and other view modes to highlight how materials and lights interact in the scene.

Teleportation System

Develop an interactive teleportation feature to easily navigate between floors or rooms in the project.

Material Customization System

Set up a system that allows users to select and apply materials dynamically to objects in the project.

Furniture Customization System

Replace entire furniture models, Swap static meshes and apply materials using a dynamic panel.

AEC Scalable Material System

Create a scalable system for material selection based on data tables.

Furniture Tagging & Visibility

Use actor tags to hide/unhide furniture with a click of a button.

Points of Interest System

Create interactable POIs for interiors and exteriors that teleport players or display detailed information when clicked.

POI Filter System

Create a slick and functional UI taskbar that allows users to filter POIs by attributes like rooms, budget, and orientation.

Section Clipping System

Create a clipping plane that allows users to visually cut through geometry for improved spatial understanding.

Screenshots System

Take high-resolution screenshots from any camera perspective, useful for marketing.

Time-of-Day Control

Drag a slider to dynamically update sun position to simulate different times of day.

Modular Gallery

Display photos, renders in a sleek, full-screen gallery mode where users can browse visual media of a specific space.

Advanced Mini Maps

Switch between floor plans automatically based on player height ,perfect for multistory projects.

Compass System

Give users spatial awareness with a live compass (designed in Figma, implemented in UE5).

đź§­ Features Under Development (Free Updates Included)

DSLR Mode

Unlock camera depth, aperture, and focus controls to create stunning visuals inside your experience.

Lights Manager System

Centralize the control of all scene lights with presets, grouping, toggles, and per-room logic.

Color Picker Tool

Let clients explore design options with a real-time color selection tool.

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Advanced Blueprint Training

799$ USD

  • +240 Lessons.
  • Fully Interactive Unreal Engine Project.
  • Private Community with a Live Video Room for Q&A.
  • Active VIP WhatsApp Group for help.
  • Instant and Lifetime Access.
  • All Future Updates.
One-time payment, lifetime results. for $799

Help Shape the Future of This Toolkit

When you join, you’re not just taking a course, you’re becoming part of a development journey.

I’m actively building these tools alongside students. If there’s a feature you need, or a use case you want supported, you can request it directly.

I’ll teach it. Document it. And build it into the ecosystem.
This is education + tool development, driven by your real-world needs.

Join now, start building today, and create presentations that clients actually remember.

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Curriculum (+45 Hours of Lessons)

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Meet Your Instructor

Yahiya Jasem | Founder, VR Division | Unreal Engine Expert

Why learn from me? Because I’ve spent 10+ years building real-time tools used by architects worldwide. Now I’m giving you the shortcuts I wish I had when I started.

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Frequently Asked Questions

Have Questions?

If you have any questions or need assistance, We're here to help!