Create Interactive Architectural Experiences with Unreal Engine 5. Learn Fast. Build Faster!

 

Build Unreal Projects Clients Actually Want, Go From a 3D Artist
to Real-Time Experiences Designer, without writing a single line of code!

Who’s This For?

✅ Architects who are tired of static renders

✅ Archviz Artists ready to go real-time

✅ Game Devs building architectural walkthroughs

✅ Students who want to boost their portfolio with UE5 skills

🎯 This Course Is Perfect For You If…

✅ You want to go beyond still renders and pre-recorded walkthroughs

✅ You want to create interactive design experiences

✅ You’re new to Blueprint and want a structured, beginner-friendly approach

✅ You want to build systems once and use them forever in your projects

✅ You want to stand out in your field with cutting-edge presentation tools

Advanced Blueprint Training + AEC Interactive Template

$350 USD (Limited Time)

Goes up to $499 soon

  • Advanced Blueprint Training
  • +160 Lessons that will teach you all about Visual Scripting
  • AEC Interactive Template (Early Access)
  • Private Community with a Live Video Room for Q&A
  • Active Private WhatsApp Group for help
  • Fully Interactive project in UE 5.4
  • Instant and Life Time Access.
  • Founders-Only Price!
Join Now – Get Lifetime Access for $350

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🎁 Join Today & Unlock Over Great Value

Today’s Price: Just $350
(Price increases to $499 soon, and will increase to $750 when the course and template is finished - secure your lifetime access now!)


✅ Advanced Blueprint Training 
Master visual scripting from scratch.
Learn step-by-step how to build real-time, client-ready systems in Unreal Engine 5—without writing code. Perfect for architects, artists, and creatives.


✅ AEC Interactive Template (Early Access) 
Plug-and-play systems you can use immediately.
Get early access to powerful systems: navigation modes, furniture & material swappers, photo mode, cinematic UI, and more. Use them in your own projects or client work.


✅ VIP WhatsApp Group + Live Collaboration Room – Priceless
Shape the tools while you learn.
Join a private group where you can request features, vote on future updates, and give input as the AEC ecosystem evolves, you're part of the dev process!


✅ Founders-Only Lifetime Price
One payment. Lifetime access.
This is the lowest price this course will ever be. Join now and get every new lesson, system, and template.

Join Now – Get Lifetime Access for $350

🔧What you will build (And Keep Forever)

Level up with a library of core systems you’ll build step-by-step, with full source files to reuse in every future project:

✅Core Blueprint Systems You’ll Build

First-Person Mode

Control your character directly from eye-level for immersive, human-like exploration.

Third Person Character 

Walk through your projects with a visible character (Metahuman compatible).

Drone Mode

Fly around your project freely to inspect spaces from above or hover into tight spots.

Top-Down View

View the project from a bird’s-eye perspective with top-down controls and zoom functionality.

Cinematic View (Sequence Mode)

Create and play cinematic camera sequences with UI integration and immersive presentation options.

Lighting (Rendering) Modes

Toggle between Detailed Lighting, Lit, and other view modes to highlight how materials and lights interact in the scene.

Teleportation System

Develop an interactive teleportation feature to easily navigate between floors or rooms in the project.

Material Customization System

Set up a system that allows users to select and apply materials dynamically to objects in the project.

Furniture Customization System

Replace entire furniture models, Swap static meshes and apply materials using a dynamic panel.

AEC Scalable Material System

Create a scalable UI for material selection based on data tables.

Furniture Tagging & Visibility

Use actor tags to hide/unhide furniture dynamically or group control by type for better scene management.

POI (Point of Interest) Systems

Create interactable POIs for interiors and exteriors that teleport players or display detailed information when clicked.

POI Filter System

Create a slick and functional UI taskbar that allows users to filter POIs by attributes like rooms, budget, and orientation.

Section Clipping System

Create a clipping plane that allows users to visually cut through geometry for improved spatial understanding.

Screenshots System

Enable users to take high-resolution screenshots from any camera perspective, useful for marketing.

Time-of-Day Control

Users can drag a slider to dynamically update sun position and lighting to simulate different times of day.

Modular Gallery

Display photos, renders in a sleek, full-screen gallery mode where users can browse visual media of a specific space.

Start Learning Today!

🧭 Features Under Development (Free Updates Included)

DSLR Mode

Unlock camera depth, aperture, and focus controls to create stunning visuals inside your experience.

Lights Manager System

Centralize the control of all scene lights with presets, grouping, toggles, and per-room logic.

Vehicles

Add realism to your outdoor and urban scenes with automated driving loops.

Crowds

Populate your scenes with animated pedestrians for a more dynamic and lived-in environment.

Color Picker Tool

Let clients explore design options with a real-time color selection tool.

Compass System

Give users spatial awareness with a live compass (designed in Figma, implemented in UE5).

 Advanced Mini Maps

Switch between floor plans automatically based on player height ,perfect for multistory projects.

Pixel Streaming Support

Prepare your project for cloud deployment so clients can explore via browser with no install required.

Touchscreen Controls

Use gestures and simplified UI layouts optimized for tablets and kiosks.

Measurement Tool

Measure distances inside your scene with precision ,ideal for architectural reviews and design validation.

Start Learning Today!

Curriculum (+32 Hours of Lessons)

Master Blueprint and build reusable systems for architecture, BIM, and archviz projects.

Start Learning Today!

Meet Your Instructor

Yahiya Jasem — Founder ,VR Division | Unreal Engine Expert

10+ years in Unreal. Epic Games Golden Partner.
Built tools used by real architects and designers.
Now he’s handing them to you—ready to use.

You’ll learn directly from someone who’s been where you are, and who’s obsessed with making real-time design accessible, scalable, and impactful.

Help Shape the Future of This Toolkit

 

When you join, you’re not just taking a course, you’re becoming part of a development journey.

I’m actively building these tools alongside students. If there’s a feature you need, or a use case you want supported, you can request it directly.

I’ll teach it. Document it. And build it into the ecosystem.
This is education + tool development, driven by your real-world needs.

This course gives you the tools, systems, and knowledge to create interactive experiences that wow clients and unlock new opportunities.

Join now, start building today, and create presentations that clients actually remember.

Start Learning Today!

Frequently Asked Questions

 

Have Questions?

If you have any questions or need assistance, please contact us using the contact form on below. We're here to help!