
Create Interactive Architectural Experiences with Unreal Engine 5. Learn Fast. Build Faster!
Build Unreal Projects Clients Actually Want, Go From a 3D Artist
to Real-Time Experiences Designer, without writing a single line of code!
Whoâs This For?
â  Architects who are tired of static renders
â  Archviz Artists ready to go real-time
â  Game Devs building architectural walkthroughs
â Â Students who want to boost their portfolio with UE5 skills
đŻ This Course Is Perfect For You IfâŚ
â  You want to go beyond still renders and pre-recorded walkthroughs
â You want to create interactive design experiences
â  Youâre new to Blueprint and want a structured, beginner-friendly approach
â  You want to build systems once and use them forever in your projects
â  You want to stand out in your field with cutting-edge presentation tools
Advanced Blueprint Training + AEC Interactive Template
$350 USD (Limited Time)
Goes up to $499 soon
Join Now â Get Lifetime Access for $35000
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đ Join Today & Unlock Over Great Value
Todayâs Price: Just $350
(Price increases to $499 soon, and will increase to $750 when the course and template is finished - secure your lifetime access now!)
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Advanced Blueprint TrainingÂ
Master visual scripting from scratch.
Learn step-by-step how to build real-time, client-ready systems in Unreal Engine 5âwithout writing code. Perfect for architects, artists, and creatives.
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AEC Interactive Template (Early Access)Â
Plug-and-play systems you can use immediately.
Get early access to powerful systems: navigation modes, furniture & material swappers, photo mode, cinematic UI, and more. Use them in your own projects or client work.
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VIP WhatsApp Group + Live Collaboration Room â Priceless
Shape the tools while you learn.
Join a private group where you can request features, vote on future updates, and give input as the AEC ecosystem evolves, you're part of the dev process!
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Founders-Only Lifetime Price
One payment. Lifetime access.
This is the lowest price this course will ever be. Join now and get every new lesson, system, and template.
đ§What you will build (And Keep Forever)
Level up with a library of core systems youâll build step-by-step, with full source files to reuse in every future project:
â Core Blueprint Systems Youâll Build

First-Person Mode
Control your character directly from eye-level for immersive, human-like exploration.

Third Person CharacterÂ
Walk through your projects with a visible character (Metahuman compatible).

Drone Mode
Fly around your project freely to inspect spaces from above or hover into tight spots.

Top-Down View
View the project from a birdâs-eye perspective with top-down controls and zoom functionality.

Cinematic View (Sequence Mode)
Create and play cinematic camera sequences with UI integration and immersive presentation options.

Lighting (Rendering) Modes
Toggle between Detailed Lighting, Lit, and other view modes to highlight how materials and lights interact in the scene.

Teleportation System
Develop an interactive teleportation feature to easily navigate between floors or rooms in the project.

Material Customization System
Set up a system that allows users to select and apply materials dynamically to objects in the project.

Furniture Customization System
Replace entire furniture models, Swap static meshes and apply materials using a dynamic panel.

AEC Scalable Material System
Create a scalable UI for material selection based on data tables.

Furniture Tagging & Visibility
Use actor tags to hide/unhide furniture dynamically or group control by type for better scene management.

POI (Point of Interest) Systems
Create interactable POIs for interiors and exteriors that teleport players or display detailed information when clicked.

POI Filter System
Create a slick and functional UI taskbar that allows users to filter POIs by attributes like rooms, budget, and orientation.

Section Clipping System
Create a clipping plane that allows users to visually cut through geometry for improved spatial understanding.

Screenshots System
Enable users to take high-resolution screenshots from any camera perspective, useful for marketing.

Time-of-Day Control
Users can drag a slider to dynamically update sun position and lighting to simulate different times of day.

Modular Gallery
Display photos, renders in a sleek, full-screen gallery mode where users can browse visual media of a specific space.
đ§ Features Under Development (Free Updates Included)

DSLR Mode
Unlock camera depth, aperture, and focus controls to create stunning visuals inside your experience.

Lights Manager System
Centralize the control of all scene lights with presets, grouping, toggles, and per-room logic.

Vehicles
Add realism to your outdoor and urban scenes with automated driving loops.

Crowds
Populate your scenes with animated pedestrians for a more dynamic and lived-in environment.

Color Picker Tool
Let clients explore design options with a real-time color selection tool.

Compass System
Give users spatial awareness with a live compass (designed in Figma, implemented in UE5).

 Advanced Mini Maps
Switch between floor plans automatically based on player height ,perfect for multistory projects.

Pixel Streaming Support
Prepare your project for cloud deployment so clients can explore via browser with no install required.

Touchscreen Controls
Use gestures and simplified UI layouts optimized for tablets and kiosks.

Measurement Tool
Measure distances inside your scene with precision ,ideal for architectural reviews and design validation.
Curriculum (+32 Hours of Lessons)
Master Blueprint and build reusable systems for architecture, BIM, and archviz projects.
Section 1 - The Foundation and Blueprint Basics
Section 2 - Creating Pawns (View Modes)
Section 3 - Basic Blueprint Systems
Section 4 - UMG Basics
Section 5 - Gallery
Section 6 - Building our UI
Section 7 - Moveable Panel (Advanced)
Section 8 - Change Time of Day
Section 9 - Interactive Cinematic Mode
Section 10 - Task Bar interaction
Section 11 - User Experience Improvements
Section 12 - Intro Dynamic Material System
Section 13 - Mesh Swap System
Section 14 - Scalable AEC Materials System
Section 15 - Units POI System
Section 16 - POI Filter System
Section 17 - Section Clipping Effect

Meet Your Instructor
Yahiya Jasem â Founder ,VR Division | Unreal Engine Expert
10+ years in Unreal. Epic Games Golden Partner.
Built tools used by real architects and designers.
Now heâs handing them to youâready to use.
Youâll learn directly from someone whoâs been where you are, and whoâs obsessed with making real-time design accessible, scalable, and impactful.


Help Shape the Future of This Toolkit
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When you join, youâre not just taking a course, youâre becoming part of a development journey.
Iâm actively building these tools alongside students. If thereâs a feature you need, or a use case you want supported, you can request it directly.
Iâll teach it. Document it. And build it into the ecosystem.
This is education + tool development, driven by your real-world needs.
This course gives you the tools, systems, and knowledge to create interactive experiences that wow clients and unlock new opportunities.
Join now, start building today, and create presentations that clients actually remember.
Frequently Asked Questions
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Do I need coding experience?
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What exactly is âAdvanced Blueprint Trainingâ?
Do I need to know Unreal Engine to take this?
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Will I get a certificate?
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Have Questions?
If you have any questions or need assistance, please contact us using the contact form on below. We're here to help!