Unreal Engine 5.1 comes with updates and improvements to its suite of 3D modeling tools is the update that no one talks about!
As someone who has been using these tools since the early days of UE4, I can attest to their usefulness and the amount of time they've saved me.
So if you are an experienced 3d artist, you will find that these tools allow me to perform a wide range of tasks within Unreal itself.
Rather than constantly switching between 3D software and the engine. I can create or modify UVs, change pivot locations, bake rotations and scales, add loop cuts and sub-d surfaces, perform boolean operations, merge meshes, and much more. These tools have really streamlined my workflow and allowed me to focus on creating high-quality content.
But the benefits of these tools go beyond just experienced artists. For learners from non-technical backgrounds, or those just starting out in Unreal and game development, these tools provide a way to learn and become proficient with a single tool before moving on to other programs. Plus, the ability to block out entire environments in Unreal allows for quick iteration on level design and layout, making it easier for beginners to get started.
If you come from a nontechnical background, now you have better tools to help you create 3d models of your project in Unreal and communicate your ideas in easier ways.
since it's possible to export anything you create in Unreal to other 3d programs, experienced 3d artists or studios can refine and add details to your creations in unreal
I'm currently exploring these tools in a YouTube series, where I show step-by-step how to model and build environments in Unreal. If you're interested in learning more about these tools, be sure to check out the series
So, what would you use these 3D modeling tools for? What kind of projects do you have in mind? Let me know in the comments!