AEC Interactive

Turn Your Architectural Projects Into Interactive Experiences with Ease.

Designed to save you months of development and help you create
stunning and memorable walk-throughs, without reinventing the wheel.

Powered by Unreal Engine Blueprints, No Dev Team Needed.

Bring Architecture to Life. Instantly.

Close deals
faster

Clients experience, not imagine. Real-time interaction turns uncertainty into instant buy-in.

 Save months of development

Every system, customization, POIs, lighting, and more, is prebuilt and production-tested.

Show
professionalism

You’ll present like a studio with a full dev team behind you, even if you’re a solo freelancer.

Reuse
forever

Import your models, tweak the UI, and deliver. The same systems adapt to any new project.

No coding
required

Everything runs on modular Blueprints. Drag, drop, customize, done.

Walk, fly, teleport, customize materials, switch lighting, and explore, all inside your project.
Stop showing renders. Start showing reality.

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Turn Your Architectural Projects Into Interactive Experiences with

Why Choose AEC Interactive?

Everything your clients wish they could experience, already built in.

Points of Interest (POI) System

This turns a walkthrough into a guided story. You can direct the client’s attention, teleport them to rooms, or display project data interactively. Every architectural pitch becomes a narrative, not a slideshow.

 
 

Material & Furniture Configurators

Clients can switch finishes and furnishings in real time , which kills hesitation. Instead of “Can we see it in marble?” they just click it. Instant approval = faster closure.

Time-of-Day & Lighting Controls

Clients can see how sunlight interacts with space, one of the biggest emotional triggers in architecture. Drag a slider to showcase sun position at any hour, essential for lighting studies.

 
 

Scalable Teleportation System

Freedom of exploration = complete spatial understanding. No more getting lost in walkthroughs or jumping between levels manually.

Multiple View Modes

Deliver total spatial understanding by empowering your clients and team to view the project from every necessary perspective, from immersive human-scale to comprehensive drone oversight.

 
 

Mini-maps & Compass System

Gives context and polish. Clients never feel lost. Feels like a real app, not a prototype.

Section Clipping View

Visually 'cut through' geometry for improved spatial and structural understanding.

 
 

Screenshot & Gallery System

Makes it easy to export shots or showcase renders within the experience. Perfect for portfolios and client exports.

And much more!

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Included Systems and Features

First-Person Mode

Control your character directly from eye-level for immersive, human-like exploration.

Third Person Character 

Walk through your projects with a visible character (Metahuman compatible).

Drone Mode

Fly around your project freely to inspect spaces from above.

Top-Down View

View the project from a bird’s-eye perspective.

Cinematic View (Sequence Mode)

Create and play cinematic camera sequences with UI integration and immersive presentation options.

Lighting (Rendering) Modes

Toggle between Detailed Lighting and Lit to highlight how lights interact in the scene.

Material Customization System

Allows users to select and apply materials dynamically to objects.

Furniture Customization System

Replace furniture models and apply materials using a dynamic panel.

Teleportation System

Easily navigate between locations, floors or rooms in the project.

AEC Scalable Material System

Create a scalable system for material selection with data tables.

Time-of-Day Control

Drag a slider to dynamically update sun position to simulate different times of day.

Furniture Tagging & Visibility

Use actor tags to hide/unhide furniture with a click of a button.

Points of Interest System

Create interactable POIs for interiors and exteriors that teleport players or display detailed information when clicked.

POI Filter System

Create a slick and functional UI taskbar that allows users to filter POIs by attributes like rooms, budget, and orientation.

Section Clipping System

Create a clipping plane that allows users to visually cut through geometry for improved spatial understanding.

Screenshots System

Take high-resolution screenshots from any camera perspective, useful for marketing.

Modular Gallery

Display photos, renders in a sleek, full-screen gallery mode where users can browse visual media of a specific space.

Advanced Mini Maps

Switch between floor plans automatically based on player height ,perfect for multistory projects.

Compass System

Give users spatial awareness with a live compass (designed in Figma, implemented in UE5).

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The Process

Import your model

Customize settings

Package

Present to clients

Frequently Asked Questions

 

Getting Started

Customization & Usage

Support & Updates

Licensing & Business

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Made for You: A Note from the Creator.

Hi, I’m Yahiya. After a decade of working on client projects and teaching Unreal Engine, I built this template to solve the exact problems professionals face in every interactive architectural project.

My mission is simple: help you deliver high-impact interactive experiences faster and without wasted time.

By joining the waitlist, you’ll get insider updates, behind-the-scenes progress, and exclusive early-bird offers before anyone else.

Who This Is For

Architects
pitching to clients

Real estate developers selling pre-construction

Archviz Artists and Studios
Creating Experiences

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Have Questions?

Have questions before joining? Drop us a line!