$500.00 USD
$500.00/each

Unreal Engine 5 - Advanced Blueprint Training for Architectural Projects

Discover the Future of Architectural Visualization with Unreal Engine

In this course, you'll discover methods to bring your architectural projects to life by developing systems for interaction and customization within your scenes. Learn to harness the power of Unreal Engine 5, from initial project preparation to advanced Blueprint (Visual Scripting), and produce the highest quality cinematics.

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Step-by-Step Learning:

  1. Bring Any Project to Unreal Engine: Seamlessly transition your architectural designs into Unreal Engine.
  2. Make Your Project Interactive: Utilize Blueprint to add interactivity to your scenes.
  3. Optimize for Immersion and Photorealism: Ensure your projects are optimized for the best visual experience.
  4. Design Custom User Interfaces: Create interfaces that suit your specific case studies using tools like Figma.
  5. Implement and Showcase: Execute all learned skills in Unreal Engine and inspire others with your work.

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What You'll Learn

Master the Unreal Engine Class Framework: In this training program you will discover methods used to bring architectural projects to life by developing systems for interaction and customization within your architectural scenes.

Develop Interactive Systems: Create systems that allow users to interact with various elements within your architectural scenes, from light sources and doors to materials to advanced elements as seen in Archviz Explorer. 

Create Unique User Interfaces: Use Figma to design and export custom user interfaces directly into Unreal Engine.

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What's Included

  • Weekly Videos
  • Weekly Q&A
  • Unreal Project Files with Blueprints
  • 3D Assets

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Learning Outcomes

  1. Build and Visualize AEC Projects in Real-World Environments:
    • Prepare, optimize, and export your architectural projects.
    • Set up environments with Cesium and build custom terrains.
  2. Develop and Package Real-Time 3D Applications:
    • Create and program your own user interfaces.
    • Package and publish your projects.
    • Produce cinematic-grade visualizations.